Glossary of Learning Terms > A (16 entries)

  • A concept that combines aspects of established learning theory with brain-based approaches to engage learners mentally and physically to "accelerate" the process of learning. Approaches may include mind maps, music, applied ...
  • The process that an organization follows to receive certification by a guiding or controlling institution. To receive accreditation, the organization must demonstrate and meet specific measures of quality, conformance or adherence. ...
  • A word that conveys actions or behaviors and reflects the type of performance that is to occur in learning (e.g., place, cut, drive, describe, write, analyze, open). Action verbs are used ...
  • Provide information about the current/existing skills, knowledge, perspectives and environment of individuals in an organization. Actual performance is typically identified and defined in the training analysis phase of designing instruction. See ...
  • A process of learning new ideas, skills and attitudes from doing, performing and taking action. Some examples of active learning activities are demonstrations, role-playing, games, simulations and introspection.
  • A style of organizational learning that focuses on prior successes and the use of these as the basis for developing future training strategies.
  • An acronym for a classic instructional design model consisting of five phases: Analysis, Design, Development, Implementation and Evaluation. See also ISD .
  • Principles and practices of providing instruction to the adult learner. Primarily concerned with an adult's learning goals, barriers to learning, experience, ability, and motivation to direct his or her own learning. ...
  • The Aviation Industry CBT (Computer-Based Training) Committee (AICC), an organization that sets guidelines in the development, delivery and evaluation of e-learning programs, originally specifically for the aviation industry but now widely ...
  • A first version of a course or program used by the development team to confirm it works correctly and to identify and address errors and bugs. The course or program is ...
  • The first step in the classic ADDIE model of Instructional System Design. In the Analysis phase the target audience is defined and performance improvement needs are identified. See also I nstructional ...
  • The art and science of helping adults to learn. Introduced by Malcolm Knowles, andragogy emphasizes adults' capabilities to direct and motivate themselves, use past knowledge and experience to assist learning and ...
  • The process of creating movement with a series of static images. In the context of learning, animation can be more effective than a static image in illustrating a process and it ...
  • A process of systematically measuring and evaluating a learner's progress/achievement in a learning event. Questions, activities, case studies, role-play and simulations can be used to assess learning. See also Evaluation , ...
  • A learner-centered teaching method that uses online learning resources to facilitate information sharing without being tied to a particular time or location. Communication between learners and instructor does not occur simultaneously ...
  • A software program used by training professionals to create e-learning content. Depending on the authoring tool used, the content created is referred to as modules, courses, books or other such terms. ...