Glossary of Learning Terms > S (13 entries)

  • An interactive element within a course or program that requires learners to use the skills and knowledge they have obtained during the learning. Learners are usually required to make decisions in ...
  • A series of e-learning standards that share common specifications for technology-based learning deployed over the internet. These standards enable web-based learning and LMS/LCMS products to find, import, share, reuse and export ...
  • Arranging the teaching points, teaching steps, and instructional objectives into the most appropriate order for effective learning.
  • Training that learners complete on their own, with little or no direction from a trainer. Also referred to as self-directed learning.
  • A realistic representation or imitation of a device, process or situation. A typical use of simulations in training is for learning to perform tasks in computer software.
  • A list of skills, capabilities, qualifications and competencies of an individual.
  • The act of using web-based technologies and the Internet to enable people to communicate, learn and share information, opinions, experiences, content and resources in an informal manner. Examples of social media ...
  • Non-technical, intangible, personal skills that enhance a person's interactions, job performance and career prospects. Examples include coaching, communication, teamwork, leadership, listening, negotiation and conflict management. See also Hard Skills .
  • A detailed sequence of panels, pages or images to illustrate the training content, multi-media, evaluation and functionality of an e-learning program. Generally each page of the storyboard represents one screen.
  • Allows audio or video files to be played as they are being downloaded over the Internet rather than having to wait for the entire file to download first. Requires a media ...
  • An individual who is an expert in a specific area or in performing a specialized job, task, or skill. A SME's knowledge is typically captured by the Instructional developer during the ...
  • An evaluation performed after training is completed. It is used to formally evaluate mastery of the learning objective. Knowledge based summative evaluations evaluate mastery of new knowledge using written worksheets or ...
  • Training event that the learner and trainer participant in at the same time. The term is usually used in the context of Web-based training, and refers to an online classroom environment ...